Thursday, November 26, 2015

Chickenman Takes Over the Sunstone News!


Welcome everyone! I’m Chickenman456, the new news writer for Sunstone Games.  This is our first news post in… 10 months! We have a lot of neat stuff going on that we know you’ll love. So, let’s not waste time and get right into it, shall we?
Attack Priority patch for Kaijuland Battles is live!
Update #451 for Colossal Kaiju Combat: Kaijuland Battles is now live on Steam. Make sure to dust off that game-pad and do some testing for us. Please post your experience in the build’s thread. Four more patches for the game are planned to be released this month.
Here’s what this wonderful patch includes:
Engineering Fixes:
  • Attack Params now include combat type – associated with the button used.
  • Updated characters to include combat type states.
  • ATTACK PRIORITY CHANGES
    • Quick Attacks are no longer interrupted by Chain Attacks
    • Quick Attacks will not interrupt Fierce Attacks
    • Reaction Priority for Getup Attacks & Charges updated for more consistent behavior.
    • Charging now reduces all damage by half.
    • Ducking or Prone monsters take half weapon damage, but full damage from physical sources.
  • DEFENSE CELL CHANGES
    • Knockdown weapon attacks remove a Defense Cell.
    • Physical attacks on a Prone monster remove a Defense Cell.
    • Connecting with a Charge removes a Defense Cell.
    • Monsters with no Defense Cells take 150% normal damage from all sources.
Gameplay Fixes:
  • Komododon’s Roar anim updated.
  • Komododon’s Weapon fire anims updated.
  • Robokomododon’s Roan anim updated.
  • Magnarok’s Weapon fire anims updated.
  • Magnarok’s Roar anim updated.
  • Komododon’s Fierce_Basic, Power Down, Power_Toward, Power_Up, Quick_Toward updated.
  • Roll anims fixed for Robokomododon and Magnarok
  • Fixed Magnarok’s Charge audio
  • All Roar audio files updated to match new anims.
New progenitor monster revealed!
After a short delay, our final progenitor from SPN1 has been revealed. Read about C’thura and his hatred for humans here. Comment on his official design thread here. We are finally moving on to the SPN2 progenitor monsters, look out for them on the 15th of every month. We are ditching “Monster Mondays” and beginning “Mid Monster Reveals”. This new schedule will give us more time to work on more equally awesome Colossal Kaiju Combat content.
SPN6 is in progress. 
100% of the SPN6 winners were able to successfully return their contracts by the due date. The brand new CKC characters and their creators are listed on the official wiki. This brand new card set will feature various kaiju illustrated by Frankie B Washington. Our new EVO artist, Tyler Sowles is also illustrating seven new art pieces. As if this set couldn’t get any better, Tyler has also agreed to let his monster, Durontus, be a special guest in SPN6! (Psst, have you backed Durontus: The Lost Serpent 2 on Kickstarter yet?).

News will once again be updated on the front page on Sunstone.co every week from now on! Make sure to also join our mailing list to be updated on all things Colossal Kaiju Combat and to be able to vote on the newest EVO and Progenitor characters (Design Team Membership required!).

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